V.Port facilities

V.Port facilities

Each port has a series of architectural facilities, which are separated by public buildings and user buildings. Public buildings are available for all users, while user buildings require users to create credentials for access. Information for user buildings will be recorded in the credentials.

Port buildings are independent entities at different ports, for example, factories at different ports are also different. Apart from the initial port, users must have ships docked at the relevant port to access the buildings at the port.

User buildings are also independent, such as shipyards. At port A, users who create shipyards can build ships there. When users arrive at port B, port B will not share the shipyard of port A, so it needs to be rebuilt. Generally speaking, user buildings at different ports have different characteristics.

1.Storehouse

Function: A place for storing items and goods.

Upgrade: storehouse Upgrade: Upgrading the storehouse can increase its capacity, and it consumes Ocean.

    1. storehouse Capacity

Level

Port 1

Port 2

1

50000

50000

2

75000

75000

3

112500

112500

4

168750

168750

5

253125

253125

6

379687.5

379687.5

7

569531.25

569531.25

8

854296.875

854296.875

9

1281445.313

1281445.313

10

1922167.969

1922167.969

//The subsequent ports are not yet available, further updates to follow.

    1. Upgrading requires consumption of equivalent Ocean

Port 1

Port 2

Level

USDT

USDT

1

2

0.7

0.7

3

1.05

1.05

4

1.575

1.575

5

2.3625

2.3625

6

3.54375

3.54375

7

5.315625

5.315625

8

7.9734375

7.9734375

9

11.96015625

11.96015625

10

17.94023438

17.94023438

//The subsequent ports are not yet available, further updates to follow.

2.Factory

Function: A place for burning raw materials and produce goods.

Factory Upgrade: Upgrading the factory can produce more valuable goods and set-up more production lines. Upgrades requires Ocean

2.1 Production of goods

Level

Port 1

Port 2

1

Economic 1, economic 2

Economic 1, economic 2

2

Economic 3

Economic 3

3

Economic 4

Economic 4

4

Ordinary 1

Ordinary 1

5

Ordinary 2

Ordinary 2

6

Ordinary 3

Ordinary 3

7

Ordinary 4

Ordinary 4

8

Expensive 1

Expensive 1

9

Expensive 2

Expensive 2

10

Expensive 3

Expensive 3

//The subsequent ports are not yet available, further updates to follow.

2.2 Maximum production quantity per single instance

Level

Port 1

Port 2

1

20000

20000

2

26000

26000

3

33800

33800

4

43940

43940

5

57122

57122

6

74258.6

74258.6

7

96536.18

96536.18

8

125497.034

125497.034

9

163146.1442

163146.1442

10

212089.9875

212089.9875

//The subsequent ports are not yet available, further updates to follow.

2.3 Production line limit

Level

Port 1

Port 2

1

1

1

2

3

2

2

4

5

3

3

6

7

4

4

8

9

5

5

10

//The subsequent ports are not yet available, further updates to follow.

2.4 Equivalent Ocean amount consumed for upgrading

Port 1

Port 2

Level

USDT

USDT

1

2

80

1.2

3

104

1.56

4

135.2

2.028

5

175.76

2.6364

6

228.488

3.42732

7

297.0344

4.455516

8

386.14472

5.7921708

9

501.988136

7.52982204

10

652.5845768

9.788768652

//The subsequent ports are not yet available, further updates to follow.

3.Shipyard

Shipyard Function: A shipyard is a place where ships are built, and you can build various types of ships in the shipyards of different ports.

Shipyard construction and upgrading: To build a shipyard, you need to spend Ocean. Upgrading the shipyard can increase its capacity to build ships and speed up the building process, which also consumes Ocean.

Ships available for building:

3.1 Shipbuilding

Level

Port 1

Port 2

1

Venus

Proxima Centauri

2

3

Loki

Green tea

4

5

Triceratops

Miss Purple

6

7

Pioneer

Golden Octopus

8

9

Old Jack

Death Knight

//The subsequent ports are not yet available, further updates to follow.

3.2 Shipbuilding Efficiency

Level

Port 1

Port 2

1

0%

0%

2

10%

10%

3

20%

20%

4

30%

30%

5

40%

40%

6

50%

50%

7

60%

60%

8

70%

70%

9

80%

80%

10

90%

90%

//The subsequent ports are not yet available, further updates to follow.

3.3 Level of ships

Level

Port 1

Port 2

1

10

10

2

20

20

3

30

30

4

40

40

5

50

50

6

60

60

7

70

70

8

80

80

9

90

90

10

100

100

//The subsequent ports are not yet available, further updates to follow.

3.4 Expansion of shipyard

Level

Port 1

Port 2

Port 3

Port 4

Port 5

Port 6

Port 7

Port 8

Port 9

1

1

1

1

1

1

1

1

1

1

2

3

2

2

2

2

2

2

2

2

2

4

//The subsequent ports are not yet available, further updates to follow.

3.5 Equivalent Ocean amount consumed for upgrading

Port 1

Port 2

Port 3

Port 4

Port 5

Port 6

Port 7

Port 8

Port 9

Port 10

Level

USDT

USDT

USDT

USDT

USDT

USDT

USDT

USDT

USDT

USDT

1

2

1

1.2

1.4

1.6

2.2

2.4

2.6

4.2

4.4

4.6

//The subsequent ports are not yet available, further updates to follow.

4.Sales

During a certain period, when the sales volume of a certain goods at the port is too high, its price will decrease; conversely, if the sales volume is insufficient, the price will rise.

Store Upgrade: Upgrading the store can increase sales speed and boost the quantity of sales. Prices of goods vary at different ports, and upgrading the store consumes Ocean.

4.1 Increase sales volume of goods

Level

Port 1

Port 2

1

1000

1000

2

2000

2000

3

4000

4000

4

8000

8000

5

16000

16000

6

32000

32000

7

64000

64000

8

128000

128000

9

256000

256000

10

512000

512000

//The subsequent ports are not yet available, further updates to follow.

4.2 Boost sales speed

Level

Port 1

Port 2

1

0%

0%

2

5.0%

5.0%

3

6.5%

6.5%

4

8.5%

8.5%

5

11.0%

11.0%

6

14.3%

14.3%

7

18.6%

18.6%

8

24.1%

24.1%

9

31.4%

31.4%

10

40.8%

40.8%

//The subsequent ports are not yet available, further updates to follow.

4.3 Equivalent Ocean amount consumed for upgrading

Port 1

Port 2

Level

USDT

USDT

1

2

5

5.5

3

6.5

7.15

4

8.45

9.295

5

10.985

12.0835

6

14.2805

15.70855

7

18.56465

20.421115

8

24.134045

26.5474495

9

31.3742585

34.51168435

10

40.78653605

44.86518966

//The subsequent ports are not yet available, further updates to follow.

5.Camp

Camp: A place to recruit heroes and upgrade them. You can recruit different heroes in different ports, higher-level heroes in higher-level ports.

Recruit: Spend ETH to recruit heroes.

Upgrade: Consume Ocean to upgrade heroes.

Advanced: Consume hero cards and Ocean to upgrade the level of heroes.

6.Pet Store (Further Development)

Pet store: A place to train and breed pets, you can train different pets in different ports.

Upgrade: Consume Ocean to increase pet level.

7.Blacksmith Shop (Available in later stages)

Blacksmith Shop: Players can create or upgrade public facilities in stock.

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